Continents

Orynthia

Orynthia is the eastern continent and the center of the Arrkoth Empire’s power. The party has traveled through its imperial cities, frontier territories, forests, and ancient ruins.

Vesper

Vesper is the western continent across the high seas from Orynthia. The party knows it through Kharak, Al’Zafira, Vesperian travelers, and the wider political conflict surrounding the Labyrinth.

Shared campaign locations

The Grand City of Ellyria

Ellyria is the capital of the Arrkoth Empire and the party’s main starting point. Its palace, university, manufacturing, artisan, non-human, market, and riverside districts place arcane industry beside imperial poverty and political unrest.

Door 78

Door 78 is a discreet Ellyrian meeting place connected to tunnels, hidden doors, and an anti-magic lobby. Iskra used it to brief the party and provide resources for the investigation into Kane Keaton and the Syndicate.

Royal Railways

The Royal Railways are Ellyria’s large train station and engineering complex. The party used the Imperial railway to travel east and became involved in an operation involving Thiala’s cargo, Lady Corvessa, and several competing factions.

The Sapphire Cask

The Sapphire Cask is an Ellyrian noble tavern and gentleman’s club built around a large sapphire cask of expensive baru. The party visited it while searching for Kane Keaton and negotiating access to the city’s aristocratic networks.

Redguard Fortress

The Redguard Fortress is the seat of the Duke and the center of the duchy’s court, military, and festivals. The party used it as a base during the royal hunt and later witnessed the attack that exposed the scale of the Bloom threat.

Highwater

Highwater is a coastal port and aristocratic settlement connected to Redguard. The party investigated Aldric’s estate there and followed evidence from its docks and private collections to Lord Dunhart’s ship.

Ansben

Ansben is a lakeside village visited during the Redguard royal hunt. The party found it destroyed by an occult ritual and recovered evidence linking the catastrophe to the Blind Messengers.

Loth Rakk

Loth Rakk is an ancient elven ruin and former sanctuary of the Lady in Valdengard. The party entered its Imperial research complex, investigated the meteorite and Subject 0, and encountered the dimensional and biological threats that followed.

The Loyalty

The Loyalty was Lord Dunhart’s ship, docked near Redguard. The party found aberrant specimens, a laboratory, coercive alchemical research, and records connecting Dunhart to the meteorite and its interested buyers.

Al’Zafira

Al’Zafira is a luxurious oasis city on the edge of Kharak, built around scholarship, pleasure, trade, and political intrigue. The party investigated Nivara’s apparent murder there and entered its academies, pleasure houses, slums, and underground laboratories.

The Sapphire Academy of Theoretical Magic

The Sapphire Academy is Al’Zafira’s center for theoretical magic and Labyrinth research. Its observatory, archives, gardens, laboratories, crypts, and library guardians made it a central site in the party’s search for Nivara.

Meridian

Meridian is a secured research facility connected to the Sapphire Academy and Al’Zafira’s underground systems. The party encountered its containment systems, teleportation routes, and Kharaki researchers while tracing Nivara’s abduction.

Fatamorgana

Fatamorgana is an exclusive Al’Zafiran pleasure house containing private salons, gardens, baths, and strong security. The party used its staff, clients, and records to investigate Seddit, Shamash, and the operation against Nivara.

The Al’Zafira Undercity

The Al’Zafira undercity contains slums, wells, service routes, hidden businesses, and government facilities beneath the city. The party followed an escaped witness through this network toward the Kharaki laboratory.

Mir’ah

Mir’ah is the river and water network running through Al’Zafira. Its wells and underground channels became relevant when the party investigated poisoned water, urban movement, and Nivara’s attempts to gather magical energy.

The de Venaris Laboratory

The de Venaris laboratory is Nivara’s research site for the Bloom, corrupted organisms, and possible cures. The party found diseased specimens, evidence of experiments, and a medium for contacting the kenku gods.

Grimwald

Grimwald is a Fenmarches settlement associated with old mirrors and the first recorded traces of the Grimwald Mirror network. The party learned that its artifacts could connect people to distant or imprisoned beings.

Molgrath Fen

Molgrath Fen is a settlement and regional site associated with the Blind Messengers and Uriel’s earlier activities. The party investigated its connection to the cult while following the history of the Plague King.

Caerwyn

Caerwyn is a major city associated with the Valdengard Territories and old elven history. The party encountered its name in research about mirrors, laboratories, and the machinery later connected to the House of Death.