• Creature Type Humanoid
  • Size Medium
  • Speed. Your base walking speed is 30 feet. Your speed is not reduced by wearing armor.
  • Alignment Lawful
  • Age 300-400 years
  • Racial Features
    • 1+1 ASI Choose one ability score to increase by 1. Choose a different ability score to increase by 1.
    • Magic Averse. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
    • Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
    • Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
    • Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching such a surface to use this Tremorsense. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
  • Society and culture Dwarven society is built on deep-rooted traditions of craftsmanship, honor, and duty. Every dwarf, regardless of their station, is expected to uphold their clan’s legacy. Communities are organized into clans with strict hierarchies. Leadership is often hereditary, though great deeds in battle or craft can elevate one’s status. However, failures can result in exile or enslavement. Dwarves are wary of arcane magic. While they accept its existence, they generally view it with distrust.
  • Physiology Stout and muscular humanoids, built for endurance over speed. Their bodies and senses are attuned to stone and earth, where they live most of their lives.
  • Religion Shrines and monuments to great forebears are common in dwarven strongholds, and it is believed that the spirits of these ancestors guide and protect their descendants. Number of different deities, each concerning specific part of life (Koreon, The Artisan)
  • Language Dwarven, harsh and guttural tongue, written in runes. Orynthian, with dialects often specific to the clan or region.
  • Relevant questlines Calling of the Deep, Orbis Imperialis
  • Gallery