• Creature Type Humanoid
  • Size Medium
  • Speed 30 feet
  • Alignment Neutral
  • Age Humans reach adulthood at 20 years old and typically live less than a century, usually between 70 and 80 years.
  • Racial Features
    • 1+1 ASI Choose one ability score to increase by 1. Choose a different ability score to increase by 1.
    • Overclock. Many humans use alchemical, magical or scientific enhancements to push their bodies beyond the limits of nature. As a result they gain a choice of 2 enhancements from the list of their choice, but their biology is more susceptible to chemicals, giving them disadvantage on any saving throws made against poison.
      • NOTE: Other races might make use of these enhancements as well, however the consequences will be much more severe.
      • NOTE: Players are encouraged to invent and design more enhancements, that are not listed below. Feel free to consult with the DM.
      • Enhancements:
        • Enchanting tattoo: Advantage on Charisma (Persuasion) or Charisma (Intimidation) checks (choose one, when creating character).
        • Head implant: Immunity against being Charmed or Frightened (choose one, when creating character).
        • Prosthetic arm: Natural weapon - 1d8 slashing, piercing, bludgeoning, fire, cold or acid (choose one, when creating character).
        • Prosthetic legs: +10 to base speed.
        • Unnatural armor: +2 to AC. Unable to wear heavy armor.
        • Imbued eye: Darkvision (30 feet)
        • Experimental imbued eye: Darkvision (60 feet) and Sunlight Sensitivity (disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight).
        • Stimulants: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
    • Industrious. Humans are known for their drive and work ethic. Humans gain advantage on checks made with one Artisan’s tool of their choice.
  • Society and culture Human societies are varied, ranging from nomadic tribes to sprawling metropolises. However, a common thread in many human cultures is a relentless drive for innovation and improvement. A very common human trait is ambition, strive for power or better life, which is many times the drive behind alchemical, magical, and technological advancements.
    Compared to other species of Orynthia, humans came to the continent only recently. Their homeland and origins are currently unknown and are topic of discussion for many scholars.
  • Physiology Wide range of physical appearances, with variations in skin, hair, and eye color, as well as build and height. However, the widespread use of enhancements significantly impacts their physical forms. These modifications can be subtle, like alchemically enhanced musculature or enchanted subdermal plating, or others such as fully integrated prosthetic limbs or magical implants. While these enhancements grant distinct advantages, the process often leaves the human body more vulnerable to harmful substances, resulting in a decreased resistance to poisons as their natural biological defenses may be compromised or overtaxed by the integrated technologies or alchemical residues.
  • Religion Formerly a vast pantheon of gods and spirits. In the territories under the influence of the Arrkoth Empire, the Imperial Church is a prominent proselytizer of the faith of the Empress of Arrkoth.
  • Language Widespread language of humans has been accepted by many other species and is now known as an ‘Orynthian’ language. This facilitates trade and communication between different human communities and other races.
  • Relevant questlines: Orbis Imperialis
  • Gallery