In a place where technology and arcane intertwine, where gods meddle in the affairs of mortals, where nations rise and fall and far-away lands are discovered, your adventures take place.
The known world is composed of two continents - Orynthia on the east and Vesper on the west. Both continents are populated by a myriad of species - some are more Tolkien-esque (many times with a twist), others are popular hybrids of humans and animals while the rest is exotic and outlandish.
Their fates intertwine, many face discrimination or prejudice, some have unified and built large empires, while others have already fallen.
Massive cities climb to the skies thanks to power of mages and skilled mechanists. Famous universities in the Orynthia study not only arcana but also engineering, smithing, enchanting and other crafts. Faraway places still harbor ancient magic and eldritch beasts, hidden from the sight of hunters or scholars.
The continent of Orynthia is a home to an Arrkoth Empire - ruled by the Empress of Arrkoth who has already spread her influence over most of the continent, bringing progress, wealth and unity. But this colossal war machine is beginning to rot - corruption, exploitation and discrimination all threaten its existence from the inside.
In other parts of the world, enemies of the empire scheme and conspire, depraved monsters hunt freely and ancient things return from the oblivion.
It is now, that you shall take charge of your destiny and shape the world to your will.
Quick reference
- Characters and Organizations - important people and organizations
- Deities and Spirits - deities, spirits, and divine powers
- Dictionary of terms - recurring ideas, forces, artifacts, and institutions
- Location and places - continents, cities, settlements, and locations
- Countries of the World - countries and major political entities
- Historical annals - historical and recent events
- Languages of the World - tree of common languages